Lesson 1 of 7
The Minority Attack
Two pawns against three: White's b-pawn marches to b5 to leave Black a weak pawn on c6. How to prepare b4 and b5, when to take on c6, and the three moments where the push goes wrong.
In the Exchange Variation of the Queen's Gambit, White has two pawns on the queenside, on a2 and b2, against Black's three, on a7, b7 and c6. This pawn structure is called the Carlsbad structure. It looks as if Black has the extra space there, but White can use the minority to attack.
The plan is Rb1, b4 and b5. When White takes on c6, or Black takes on b5, Black is left with a weak pawn: a backward c-pawn on a half-open file, or an isolated d-pawn. White's pieces then attack it for the rest of the game. Meanwhile Black looks for play on the kingside or in the centre with …Ne4.
This lesson is about timing. The engine's numbers in these positions are smaller than in an attack on the king, because the plan wins a weakness, not the game, so this course uses a smaller margin (see "How these lessons were checked"). You get the checklist of three conditions, each shown in a position where the push works and one where it fails, the plan move by move, and five positions to solve.
The idea
Two against three
White's a- and b-pawns face Black's a-, b- and c-pawns. The rook on b1 stands behind the b-pawn, ready to support b4 and b5 and to use the b-file once it opens.
The push makes a weakness
After 16.bxc6 bxc6 Black's c-pawn can no longer be protected by a pawn and stands on the half-open c-file. White's queen, rooks and knights all aim at it, and the square in front of it, c5, is a home for a white knight.
Black's answers
Black can meet the plan with …a5, which stops b4 for a while, with …b5, which blocks the pawns but leaves a hole on c5, or with counterplay: …Ne4 and a kingside attack. The checklist shows when each matters.
Before you play it: the checklist
Each condition with two positions: one where it holds and the move works, one where it is missing and the same move fails. The number is Stockfish's evaluation after the move, from the attacker's side.
1.b4 is not stopped by …a5
Once Black has played …a5, a pawn on b4 is attacked twice, by the a-pawn and by the bishop on e7. Prepare with a3 first, or play elsewhere.
It works
12.b4 Bd6 13.h3+0.4
Black has not played …a5, so the pawn is safe on b4 and ready for b5.
It fails
12.b4 Bxb4−0.5
The pawn on b4 is attacked by the a-pawn and the bishop on e7 and defended only by the rook, so 12.b4? Bxb4 simply wins it.
The engine prefers h3 (+0.3).
2.b5 is supported
If Black has played …a6, the b-pawn needs the a-pawn behind it: a4 first, then b5, so that after