The Decoy: Luring a Piece Onto a Fatal Square

A decoy, also called attraction, is a sacrifice that forces an enemy piece, often the king, onto a particular square where another tactic can hit it.

How a decoy works

Sometimes the winning tactic is almost there: a knight fork that would work if the king stood one square over, or a mate that needs the queen on a different square. A decoy fixes that. You sacrifice something on the square you want the enemy piece to occupy, and the capture drags it there.

The sacrifice has to be hard to refuse. Usually it comes with check, so the king must take, or it captures something valuable, so that declining leaves the opponent too far behind. Then the follow-up has to win back more than you gave.

The most common follow-ups are a fork, a pin or a mating pattern. A rook sacrifice that pulls the king onto a knight-fork square is a classic. So is a sacrifice on the back rank that pulls the king into a mating net.

How to find decoys

Work backwards from the tactic you want. If you see a fork or a mate that fails only because a piece is on the wrong square, ask which square it needs to be on and whether you can sacrifice something there.

Kings are the most frequent target because they are easiest to force: a check on a square next to the king usually has to be captured by the king itself. Queens are the second favourite, because a queen that captures can often be forked or pinned on its new square.

Also look at what the sacrifice does to the defence besides moving the target. A sacrifice that captures something with check, as in the example below, costs less than it looks, because you get material back on the spot while dragging the king where you want it.

Why players miss decoys

Decoys start with giving material away, and most players do not consider moves that lose a piece on the spot. Training yourself to look at checking sacrifices, especially next to the enemy king, is the fix. The decoys you miss in your own games are the ones worth drilling.

How to spot it

  • Look for a fork or mate that fails only because a piece is on the wrong square.
  • Ask whether you can sacrifice something on the right square.
  • Prefer sacrifices with check, so the king must take.
  • Check what happens if the opponent declines the sacrifice.
  • Make sure the follow-up wins back more than you gave.

Try one

Work it out from the diagram first, then play it on the board or open the solution.

Example 1

White to move and win the queen.

Show solution

33.Rxg7+ Kxg7 34.Nf5+

With the king on g8, a knight on f5 would attack only the queen on h4. Rxg7+ trades rooks with check and pulls the king to g7; declining with Kh8 or Kf8 just leaves White a rook up. After Kxg7, Nf5+ forks the king on g7 and the queen on h4, and once the king moves, Nxh4 wins the queen.

Position from a real game, via the Lichess puzzle database.

Related patterns

More tactics