Zugzwang: When Having to Move Is the Problem

Zugzwang (German for "compulsion to move") is a position in which the side to move would be fine if it could pass, but every legal move makes its position worse.

What zugzwang means

In chess you cannot pass. Usually that is an advantage, because a move lets you improve. But in some positions every piece is already on its best square, and any move gives something away: a key square, a pawn, or a defensive post. The side to move is then in zugzwang.

Zugzwang is most common in endgames, where there are few pieces and few useful moves. In king and pawn endings it decides almost everything. When the pawns are blocked and only the kings can move, whoever has to step aside often loses.

Opposition and key squares

The most important zugzwang tool is the opposition: kings facing each other with one square between them. The side not to move "has the opposition", because the other king must give way, either letting the enemy king forward or abandoning a pawn. Many endgames come down to reaching this setup with the right side to move.

Before trading into a pawn ending, count the spare pawn moves (tempo moves) each side has. If your opponent runs out of pawn moves first, their king will be forced to retreat.

How to create zugzwang

First freeze the opponent's pawns, so their only moves are with the king or with pieces tied to defence. Then improve your position until every enemy move concedes something. If you need to lose a tempo to hand the move back, look for a spare pawn move or a triangle manoeuvre with the king.

Simplification is a common way in: trading the last pieces into a king and pawn ending where the opponent has to move and has nothing useful to do. Endgames you misplay in your own games are the best place to practise this.

How to spot it

  • Check whether the opponent has any pawn moves left.
  • In king and pawn endings, look for the opposition.
  • Ask what each of the opponent's legal moves gives away.
  • Count spare tempo moves before trading into a pawn ending.
  • Consider trading pieces to reach a position where the opponent must move.

Try these

Work it out from the diagram first, then play it on the board or open the solution.

Example 1

White to move and win.

Show solution

54.Kf4 Ke6 55.Kg5 Ke5 56.Kxh5

Kf4 takes the opposition against the king on f6. Black's pawns are all frozen: a4 is blocked by a3, h5 by h4, and f5 by the king on f4. So Black must move the king, and every king move gives up ground. After Ke6, Kg5 attacks the h5 pawn, and after Ke5 White plays Kxh5 with a winning pawn ending.

Position from a real game, via the Lichess puzzle database.

Example 2

White to move and win.

Show solution

56.Rxe6+ Kxe6 57.Kd4

Rxe6+ Kxe6 trades into a pawn ending, and Kd4 puts Black in zugzwang. Black's pawns on d5, g3 and h4 are all blocked, so the king must move, but none of its legal squares (d7, e7, f7, f6, f5) still defends d5. White collects the d5 pawn and the c-pawn decides the game.

Position from a real game, via the Lichess puzzle database.

Related patterns

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