Double Check: Two Attackers, One Answer

A double check is a move that attacks the enemy king with two pieces at once, leaving a king move as the only legal reply.

How a double check works

Against a normal check there are three defences: move the king, capture the checking piece, or block the line. Against a double check only the first one works. No single move can capture two pieces or block two lines, so the king has to move.

Double check almost always comes from a discovered check. A piece moves off a line, uncovering a check from the bishop, rook or queen behind it, and lands on a square where it also gives check. Both pieces now attack the king.

Because blocking and capturing are illegal, the checking pieces can stand on squares where they are attacked, even by the queen. That freedom is what makes double check so strong: a piece can be "hanging" and still be perfectly safe for one move, which is all it needs.

What a double check wins

Sometimes the king has no square at all, and the double check is mate. More often, the king has to step aside, and the piece that moved uses its free move to collect material: capturing a queen it was attacking, or taking a rook on the next move.

The king is also dragged around. After a double check it often lands on a worse square, where further checks or a fork finish the job.

How to spot one

Look for the same setup as a discovered attack, but aimed at the king: your bishop, rook or queen pointed at the enemy king through one of your own pieces. Then ask whether the front piece has a square from which it also checks the king. Knight moves are especially useful here because a knight can both clear the line and give a check from a completely different angle.

When you find a double check, do not dismiss it because the moving piece looks unprotected. Check what the opponent can legally do: only king moves. The double checks you miss in your own games are the ones worth drilling.

How to spot it

  • Find your long-range pieces aimed at the enemy king through your own piece.
  • Look for a square where the front piece also gives check.
  • Ignore whether that square is defended; only king moves are legal.
  • List the king's escape squares; none may mean mate.
  • See what the moved piece attacks once the king steps aside.

Try one

Work it out from the diagram first, then play it on the board or open the solution.

Example 1

Black to move and win the queen.

Show solution

18...Nxd3+ 19.Kd2 Nxf4

The knight on e5 blocks the e-file between Black's queen on e6 and the white king on e1. Nxd3+ captures a pawn and gives check from the knight, while uncovering check from the queen down the e-file. Against double check White can only move the king (Kd2 or Kd1), and the knight on d3 is also attacking the queen on f4, so Nxf4 wins it.

Position from a real game, via the Lichess puzzle database.

Related patterns

More tactics