Interference: Cutting the Line Between Defender and Defended

Interference is a tactic where you place a piece on a line between an enemy piece and the square or piece it defends, cutting the connection so the defended target falls.

How interference works

Long-range pieces, queens, rooks and bishops, often defend from a distance along a file, rank, or diagonal. That defence only works while the line between them stays open. Interference drops a piece onto that line. Suddenly the defender is cut off, and whatever it was guarding becomes loose.

The interfering piece is often offered as a sacrifice. That does not matter if capturing it costs the opponent even more, or if it cannot be captured at all because it is protected.

Interference versus similar tactics

Interference is related to deflection and to removing the defender, but the method differs. Deflection lures the defender away; removing the defender captures it; interference leaves the defender exactly where it is and blocks its line. When the defender cannot be attacked or chased, blocking it is often the only option.

It is also the mirror image of clearance. Clearance opens your own lines; interference closes the opponent's.

A special case appears when two enemy long-range pieces guard each other's lines through the same square. A piece dropped on the crossing point can block both at once: whichever piece captures it closes the other's line. These double interferences are rarer in practical games, but the simple version, one defender and one blocking piece, comes up constantly.

How to find it

Trace every long-range defence in the enemy camp. For each piece that is protected only once, follow the line to its defender and list the squares in between. Can any of your pieces reach one of those squares, ideally with a threat? An interfering move that also attacks something forces the opponent to deal with two problems in one move.

Pay special attention to pieces defended by a queen far away. Queens defend a lot, from a distance, and are easy to cut off. The cut-off defenders you overlook in your own games are good material to drill.

How to spot it

  • Find enemy pieces defended only once, from a distance.
  • Trace the line to the defender and list the squares in between.
  • Look for a piece of yours that can land on one of those squares.
  • Prefer interfering moves that also attack something.
  • Check whether the interfering piece is protected or too costly to take.

Try one

Work it out from the diagram first, then play it on the board or open the solution.

Example 1

Black to move and win material.

Show solution

17...Rd5 18.Qf3 Rxb5

White's knight on b5 is defended only by the queen on f5, along the fifth rank. Rd5 steps onto that rank, cutting the connection and attacking the queen at the same time. The rook cannot be taken safely because Qxd5 is met by Nxd5, so the queen must move (Qf3), and Rxb5 collects the undefended knight.

Position from a real game, via the Lichess puzzle database.

Related patterns

More tactics